Cambridge Early Bird
BB/B Tournament
October 14-16, 2022
Alliance Sanction #23-024
Divisions: U12BB/B, U13BB/B, U14BB/B, U15BB/B, U16BB/B & U18BB/B
Information/Requirements:
First application received will be accepted until a minimum of 8 teams per division have been received. Other applications will be placed on a waiting list.
Rules governing this tournament are laid down by Alliance Hockey, OHF and Hockey Canada.
Tournament Games will start of Friday, October 14, 2022 at 9AM
All Semi-Final and Final Games will be played on Sunday, October 16, 2022
All teams are guaranteed a minimum of three (3) games.
An Approved Roster is mandatory for all teams entered along with an Approved Travel permit from your Member Partner. If you wish to use Affiliated Players, please have them included on the Approved Roster.
Entry Fee:
Alliance Teams and OHF Member Partners $1200.00 Can
US Teams $1200.00 Can
Payment Details:
Cambridge Early Bird Tournament
c/o CMHA
PO Box 489
Cambridge, ON N1R 5V5
Make cheque payable to Cambridge MD Tournament
Game Lengths: 2022
Round Robin-U12 to U116 10-10-15 minute stop time
Semi Finals & Finals 10-15-15 minute stop time
Overtime will only apply to Semi-Final and Final Games
Scoring:
2 - Win
1 - Tie
0 - Loss
1 - Point for each period won
1/2 - Point if the period is tied
Playoff Format:
6 Teams – 1st Place Finisher plays 4th Place Finisher and 2nd plays 3rd. SF winners play in Finals
7 Teams - 1st Place Finisher plays 2nd Place Finisher in the Finals
8 Teams - 1st Place Finisher in a division will play the 2nd place finisher in the other division. SF winners play in Finals.
12 Teams – 1st Place finisher Div A,B,C vs Wild Card and 2nd Place Finisher Div A,B,C vs 3rd Place Finisher Div A,B,C SF winners play in Finals
Round Robin Tie Breaking Rules:
1. Head to Head: For example, If Teams A & B both have 4 points and Team A was the winner of the round robin game between Teams A & B then Team A would assume the higher position
2. Goal Average: The goal average is determined by dividing the total number of goals for and against into the number of goals for with the team having the highest percentage ( closest to 1 ) assuming the higher position. In case of a 3 team tie and two teams are still tied after the goal average is calculated go back to Rule 1 Head to Head.
Example Calculation of Rule 2
Team A Goals for 16 and goals against 4 = 16/(16+4) = 16/20 = .800
Team B Goals for 12 and goals against 2 = 12/(12+2) = 12/14 = .857
Team B would assume the higher position
3. First Goal: If the teams are still tied, the team to assume the higher
position will be the team that scored the first goal in the game between the
two teams.
4. Least Penalties: If the teams are still tied, the team with the least
penalty minutes in all their games will assume the higher position.
5. Coin Toss: If the teams are still tied, the higher position will be
determined by a coin toss. The team from the farthest away calls the toss.
Time Outs for Semi Finals and Finals: Only one 30 second time out in "
regulation time". No time-out in overtime
Overtime for Semi-Finals and Finals:
If, at the end of regulation time, the game is a tie, there will be a 5 minute sudden death overtime period. It will be played 4 on 4 and all penalties during regulation time will carry over into overtime. If a team is two men short at anytime during overtime play will be 5 on 3 until the penalty time runs out. At the first stoppage of play after both teams return to full strength play will revert back to 4 on 4 play.
If after the 5 minute overtime the game is still tied a 3 player shootout
will commence. Prior to the game the coach will complete the form showing the order in which his players will shoot and no player will shoot a second time until all players dressed for the game have taken a shot. Shooters on both teams will shoot at the same time in opposite directions. If tied after the first three shooters it then continues down the list in a sudden death format.
If a player in the second position on the list prior to the shootout is
injured during the game and can not take his turn the next player on the
list will shoot and continue down the list accordingly.
If a team has 12 skaters and the opponent has 15 skaters the team with the 15 can start over again at the top of their list after the 12th skater has taken his turn.
Please Note:
Any player who receives a Fight Major during the tournament, will be suspended for the duration of the tournament.
Tournament Contact:
Cheryl Podger
email – [email protected]